Monday, January 24, 2011

Embodiment Process

My embodiment creation will consist of a tiny, multi-viewed pixel-like machine that when accompanied by numerous identical components, will almost completely remove the covered object from view. It’s of course a work in progress, but I have the basics thought of already. It will make use of microlouver technology, tiny cameras, screens, and a durable skeletal structure in which it connects with its copies. A central computer with which each pixel communicates will of course be present, and will make complex vector calculations which I’ll describe when I release the final product. It will be an expensive technology indeed, but not one intended for general public use anyway. It’s an experimental and research-orientated technology, which will probably only ever serve practical applications in the military or research-based projects.

I have several pages of more refined drawings on paper but cannot scan due to a printer malfunction.

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